Game Introduction Part 1 with SPUM - Isekai Adventurer Guild
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An overview of the new SPUM CG system in version 180, which uses tag-based concept filters to generate fitting character combinations faster and with…
Today, I want to write a somewhat serious reflection on education. Recently, I have been asked to participate in and cooperate with the AI Advanced I…
Recently, one of the biggest topics in the development world is likely " Vibe Coding ". Vibe coding, where development is done vibingly by entrusting…
Part 3 adds score-based and minimax algorithms to a Gemini Canvas Omok prototype, then tests how intelligence and luck settings change the outcome of…
A little while ago, KT announced Mi:dm 2.0 , its Korean-language AI LLM model. It was all over the news, which definitely reminded me that KT is a ve…
Part 2 of the Gemini Canvas Omok prototype adds five difficulty levels, tests how often the AI checks for optimal moves, and ends by turning the diff…
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