Building an AI-Assisted Doom-Style Web Game Example with Amazon Q
A lightweight walkthrough showing how Amazon Q can help create a simple Doom-style browser game prototype and why this kind of example is useful for…
A lightweight walkthrough showing how Amazon Q can help create a simple Doom-style browser game prototype and why this kind of example is useful for…
A small online seminar designed to share practical ways small teams and solo developers can use generative AI in game development, starting with hand…
A personal booth review from the first Seoul Game Town event: why SoonsoonFactory joined, what the crowd was like on site, and why the event’s “every…
A prototype experiment that connects multiple LLMs to Unity through SAM-AI and tests how SPUM-based gameplay can respond to natural-language commands…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An overview of the new SPUM CG system in version 180, which uses tag-based concept filters to generate fitting character combinations faster and with…
Today, I want to write a somewhat serious reflection on education. Recently, I have been asked to participate in and cooperate with the AI Advanced I…
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