Seoul Game Town 2025 Booth Review - A Festival for Every Game
A personal booth review from the first Seoul Game Town event: why SoonsoonFactory joined, what the crowd was like on site, and why the event’s “every…
A personal booth review from the first Seoul Game Town event: why SoonsoonFactory joined, what the crowd was like on site, and why the event’s “every…
A prototype experiment that connects multiple LLMs to Unity through SAM-AI and tests how SPUM-based gameplay can respond to natural-language commands…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An interview-style introduction to Isekai Adventurer Guild, a remarkably polished solo-developed game built with SPUM, covering its retro charm, prod…
An overview of the new SPUM CG system in version 180, which uses tag-based concept filters to generate fitting character combinations faster and with…
Today, I want to write a somewhat serious reflection on education. Recently, I have been asked to participate in and cooperate with the AI Advanced I…
Recently, one of the biggest topics in the development world is likely " Vibe Coding ". Vibe coding, where development is done vibingly by entrusting…
Part 3 adds score-based and minimax algorithms to a Gemini Canvas Omok prototype, then tests how intelligence and luck settings change the outcome of…
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