Since the beginning of this year, I have been thinking about how small game teams, indie-sized studios, and solo developers like myself can use AI to improve productivity in game development. Recently, after talking with others in the game industry who share similar concerns, I decided to prepare a small online seminar where we could share our know-how.

I call it Gen장.

The name carries a double meaning: a place where we tinker with generative AI the way we make toys, and an event designed to help people learn how to use generative AI by actually building little toy projects themselves.

I originally wanted to launch it as an offline event in August, but I decided to start online first so we could build more shared understanding and test a few things along the way. With a lot of help from CEO Chae Yoon-ho and CEO Yang Myung-jin, we decided to run an alpha test. I kept putting it off because I was busy, but it is finally starting now.

CEO Chae Yoon-ho is a veteran with enormous depth who has been developing games since the earliest days of the Korean game industry. From the time I first started thinking seriously about AI adoption, he has shared opinions and insights with me as a respected senior who is always moving forward.

A former game developer asks, “Why aren't we making fun games?”
https://www.thisisgame.com/articles/210519

CEO Yang Myung-jin is the person who made me think about turning Genjang itself into an event. Even now, when many indie developers are active, he pointed out that many small teams still struggle to share technical know-how and suggested that this should be turned into an event.

A special talk by Yang Myung-jin of Catze Labs, whose team was once selected as an outstanding indie game jam team
https://www.etnews.com/20250714000024

I talked through the idea of Genjang with these two from the very beginning, and together we decided to start with an online alpha test.

So what exactly are we going to talk about?

First, in the middle of this flood of AI-related knowledge, we plan to hold an online seminar where we quickly build practical things with free AI services that anyone can try right away and that can have a real impact. On top of that, we want to have open conversations with game developers about what that process actually looks like.

We are planning to show a live process where we set up a CLI environment around AWS Q, which I also introduced once on this blog, connect it with the Unity editor, and try making things on the spot. To be honest, I suspect it may turn into glorious chaos.

Even so, I think there will still be plenty to learn and plenty to reflect on in that process, so I hope it will be helpful to everyone, even if only a little.

I also prepared a separate lecture covering the essential background knowledge people should understand before diving into this material.

Since July, people from AWS and Megazone, one of AWS's major Korean partners, have been helping a great deal. If everything lines up, I would also like to hold an offline seminar within this year.

In addition, the Games on AWS event taking place at COEX on October 14 will cover related topics in much greater detail through expert sessions, so I am also thinking of previewing that quickly.

The actual live session was later uploaded as an edited recording.

This activity is only just beginning, so it may still be rough in many ways. But getting started is half the battle, so I want to begin first and see where it goes. I hope it can become a knowledge-sharing community that helps content creators in Korea, much like the Level Zero activities I was once deeply involved in.

If this sounds interesting, please come by and check it out.