Back in January, SPUM, which is available on the Unity Asset Store, caused quite a stir when it was used as an NFT for another project.
During this process, while staying in constant contact with Unity's legal team, we discussed a lot about the Unity Asset Store EULA (End-User License Agreement). At the time, we were informed that a license addition would likely begin around February.
And recently, due to copyright infringement... (I will post the details separately)
When I visited the EULA after a long time, a new item was added.
https://unity3d.com/kr/legal/as_terms
2.2.1.1 Limitations on License. Without limiting the foregoing, END-USER may not, and has no right to, (a) share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset (forum pooling), (b) enable a customer or user of a Licensed Product to sell, transfer, distribute, lease, or lend the Assets for commercial gain or commercialize Assets within a Licensed Product, (c) without express authorization, monetize an Asset in a Licensed Product where the Licensed Product’s primary purpose is to create user-generated content, (d) use, reproduce, duplicate, publicly display, publicly perform, copy, modify, adapt, translate, prepare derivative works of, distribute, transfer, license, sublicense, rent, lease, lend, sell, trade, resell, or otherwise commercialize or monetize any Asset except as expressly permitted in this EULA. (e) if the Asset is a software development kit (“SDK”), modify the SDK except as instructed or authorized by Provider in writing (including instruction or authorization in Asset documentation) or include the SDK within END-USER’s Licensed Product at runtime. (f) without express authorization, use Assets in any digital representation of value, ownership, or contractual rights.
Using the power of Papago, here is the translation:
2.2.1.1. Restrictions on the License. Subject to the foregoing, the End User may not and shall not do the following: (a) contribute to the costs associated with the purchase of the Asset and allow all third parties who contributed to such purchase to use the Asset (forum pooling). (b) allow the customer or user of the Licensed Product to sell, assign, distribute, lease, or rent the Asset for commercial gain or commercialize the Asset within the Licensed Product. (c) monetize the Asset of the Licensed Product where the primary purpose of the Licensed Product is the creation of User Generated Content without explicit permission. (d) use, copy, reproduce, modify, translate, sublicense, lease, rent, sell, trade, resell, or otherwise commercialize or monetize any Asset except as expressly permitted in this EULA. (e) modify the SDK or include the SDK in the End User's Licensed Product at runtime, except as directed or approved by the Supplier in writing (including instructions or permissions in the Asset documentation) if the Asset is a Software Development Kit ("SDK"). (f) use the Asset as a digital representation of value, ownership, or contractual rights without explicit permission.
The gist seems to be that the Unity Asset License prohibits using assets to create and sell or trade resources externally.
It goes without saying that they do not directly mention NFTs or metaverses.
It appears that Unity's legal team has worked hard to update this in response to emerging issues.
For reference, regarding the NFTs I encountered, in order to create non-fungible tokens (NFTs), one must essentially possess the rights to the design resources, so I was able to more clearly confirm from the added details above that the Unity Asset License does not guarantee such rights to buyers.
실제로 최근 저작권 침해를 한 팀도 저 부분을 인용해서 보내니 손쉽게 인정을 하더군요.
Just as with filing a DMCA report.
I will update this when there is news again.